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Baking shadows in blender

video tutorial shows how to bake feature in Blender uses real shadows in 3D window to get. video Rating: 5.4 p

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19 Responses to “Baking shadows in blender”

  1. ilhadosmacacos says:

    ALT+F4

  2. ilhadosmacacos says:

    wow :D
    thanks cowboy

  3. Dose0fReality says:

    Whenever you bake textures, it bakes onto the original image, but it doesn’t replace it

  4. AdvokaraOfficial says:

    @onlineboxingdotnet…
    You can take this image and blend it in photoshop via multply filter or somthing to make your original texture have shadows?

    Tell me if I’m wrong. And I would assume GIMP can do a multiply filter and GIMP is free.

  5. slayer641 says:

    wow, you really know how to use blender. nice vid.

  6. onlineboxingdotnet says:

    Problem with this though, is that you overwrite any texture you already have…so in fact, what ur left with is only “shadows” and nothing else..so this is in fact, unusable.

  7. CandGPxexpert says:

    wut if your gorund isnt just a flat plane? and wut if the object casting a shadow isnt a simple cube?

  8. Bleenderhead says:

    ctrl alt b.

  9. Bleenderhead says:

    What?! No it’s not! That’s to animate. Ctrl alt b is bake.

  10. AlbertX78 says:

    Thanks! :)

  11. tlarson91119 says:

    thank you very much, i have been trying to figure this out because i made a glass cage around my water simulation and it always made a BLACK shadow so that i could not see anything. Now that i have watched this, I fixed my problem.

    again, thank you

  12. Ki12B says:

    yes

  13. RadditzZ says:

    nice
    got the sound from Theme Hospital? :D

  14. Radmanlive says:

    does this method work for shadows in the game engine?

  15. mrprofile101 says:

    ALT+A

  16. moffboffjoe says:

    thank you sooo much… now i can have it in my game!

  17. pablolizardo says:

    Gracias Gespertino! “el que sabe sabe!”

    ryutenchi:
    for the bake menu: CTRL+ALT+B
    unwrap menu: U

  18. gespertino says:

    Buenísimo el tutorial. Una sugerencia nomás: usá siempre tamaños de textura de base 2 (256,512,1024,2048 y así). Eso acelera muchísimo el procesamiento de la textura en el baking, el render y el texture paint.

  19. ryutenchi says:

    what’s the shortcut key for baking?

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